Damage over time multiplier poe. New:Siphoning Trap now deals 16. Damage over time multiplier poe

 
 New:Siphoning Trap now deals 16Damage over time multiplier poe From patch notes: Fire, Cold, Physical, and Chaos Damage over Time Multiplier modifiers on Jewels now have values of +6-8% (previously +3-4%)

5% to Cold Damage over Time Multiplier 0. ago. That makes sense, but I'm wondering if any catalyst will work for the general DOT/DOTM damage. Related: Path of Exile General Guide: Damage Received Full Order of Operations - Stop Dying! Conclusion. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. BlightSpell, Chaos, AoE, Channelling, DurationLevel: (1-20)Cost: (2-5) ManaCast Time: 0. Bleed only has access to one skill which provides a noteworthy ailment multiplier (Earthquake), but it's nowhere near. Previous. A rare quiver can also provide a lot of damage over time multiplier, which is very good for ignite when combined with the bonus from Widowhail. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time). Lv. Say if your chaos resistance is capped 75% . increase is generally much easier to get, increased damage, increased damamge over time, increased fire damage, etc. 15% increased Skill Effect Duration. Now grants +12% to Damage over Time Multiplier (up from 10%). Ramako, Sun's Light: No longer provides "+25% to Fire Damage over Time Multiplier", "25% chance to Ignite" or "Damage Penetrates 15% Fire Resistance". GodlessCruelty Dominus • Additional comment actions. "Adds xx to xx (Cold) Damage" and similar "adds damage" modifiers does. Fire and Cold Damage over Time Multiplier - Rank 1. +3% to Damage over Time Multiplier per 10 Intelligence on Unallocated Passives in Radius. + (28–30)% to Fire Damage over Time Multiplier. You can also get lacking Attributes or Resistances here. Damage taken value is a result after all mitigation calculations has taken place on the defender side. Belt: +50% to Chaos Resistance. A character's base damage. Lightning damage - One of three elemental damage types. Multipliers on the skill tree only apply to critical hits, AFAIK. 2 = 120. 5% faster Supported Skills have +55-83% Damage over Time Multiplier for Ailments from Critical Strikes This is a Support Gem. So in your example, it would be a 1. Physical damage is one of the five damage types. UPDATE for PoE 3. 5 = 225, and not 100*(1+0. As for perfect agony, a skills "Critical Strike Multiplier (from hits)" is a separate stat than "Damage over Time Multiplier for Ailments from Critical Strikes" (in the manifesto). If it meant anything beyond or relating to the cap other than your final effective number, it would say something about it. of the Crusade. You are healed for a portion of the debuff damage. 13, I just learned this recipe in Ultimatum League. More Damage is a multiplier for itselfs and affects your base damage as well as your "increased dmg" from gear/passives. Quiver: 25% increased Effect of your Marks. Linosaurus • 2 yr. It does not grant a bonus to your character, but to skills in sockets connected to it. Most physical damage comes from weapon attacks, but some spells deal physical damage as well. Discord Server: to the spreadsheet with my crafts, with step by step explanations!: skillは多くのspellのように、Damage Effectiveness multiplierがつき、Added Chaos Damage Supportなどによる追加ダメージはベースダメージmodifierが適応されなくなるため、独立して修正される。Now grants +10% to Fire Damage over Time Multiplier (down from +12%). Every 10 points of strength give a 2% bonus. If you hit alt and look at the tags of the "damage over time" you'll see that the only one is "damage". The Damage with Ailments mod gives an increase to the damage over time portion, not the hit portion. Area damage, chaos damage, damage over time, global damage, increased effect of non-curse auras from your skills, non-ailment chaos damage over time multiplier - all increase Death Aura damage directly. Moving targets suffer increased bleeding damage. The burn inflicted by this skill can only be affected by modifiers to damage over time (burning damage is damage over time). In order: Yes. 20: Essences of Delirium now provide 6-7% chance to Block Spell Damage for Amulets (previously "Hexes you inflict have +10 to maximum Doom). If your content has been incorrectly flaired, please change it! Additionally, for live build/POE. Lategame, you will want a +2 Amulet with Cold Damage over Time Multiplier and Life. • 17 days ago. Log In Create Account Contact Support. yes, regular chaos dot multi and generic dot multi works for non poison chaos dots. Vendor Recipes Item Cluster Jewel Oil League. 62: 113: 113: 86. 8% increased Accuracy Rating with Wands. AFAIK it's just regular "increased chaos damage" for flat generic hits/spells/dots and then as normal DoT or chaos DoT multiplier mods for dot scaling or chaos damage with spells/attacks. Use your Crafting Bench to craft ‘+#% Chaos Damage Over Time Multiplier’ (check two tasks before to see how to unlock this modifier for your Crafting Bench) Pleaso note: There’s a chance to simultaneously. Note that this is more damage stat, meaning it is a multiplier to overall damage. Anoint. 15% increased Duration of Ailments on Enemies. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. 14 changes, the modifier may show legacy value. Mechanics. The Sorrow of The Divine great life saving flask. Do note that increased Spell Damage does not work for Righteous Fire. Look for any Sceptre, Minion Wand, or Rune Dagger, higher tier bases, and bases with higher Attacks Per Second are better but not required. 3. of the Crusade. Some of them higher, some less. yes, regular chaos dot multi and generic dot multi works for non poison chaos dots. It now causes Damaging Ailments to deal damage 15% faster (previously 10%). you probably have hundreds of it damage over time mulitplier is harder to come by, and in smaller ammounts. Hey there PoE Reddit Community. Bleed doesn't scale with ailment duration. Add a Comment. 2. PoEDB. Chaos damage is one of the five damage types. 10% increased Elemental Damage. Non-Chilled Enemies you Poison are Chilled. Jewels. Please read Oil#Version history for correct value for now. +(18-22)% to Damage over Time Multiplier while affected by Malevolence are changed to +(18-22)% to Damage over Time Multiplier while affected by Malevolence in version 3. The Gratuitous Violence Forbidden Flame and Forbidden Flesh are the most expensive items of the build but it IS a great upgrade. Stats. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. + (28–30)% to Cold Damage over Time Multiplier. 2% chance to Defend with 150% of Armour per 5% missing Energy Shield. PoE Chilled Ground Debuff Unaffected Immune 3. Damage Over Time Mastery. Please consider helping keep the wiki up to date. Steady Torment is a notable passive skill only found on a Cluster Jewel,. NOTE that due to mod extract is not carried yet for 3. imagine 100 dps, 50% increased spell damage, and 50% damage over time multiplier. Also, Damage Over Time (like Entropy or Growth and Decay) and generic increase (like Redbeak) works. Path of Exile Wiki is a. IMPORTANT: Don’t confound ‘+#% to Damage Over Time Multiplier’ with ‘+#% increased Chaos Damage Over Time Multiplier’ or ‚ ‘+#% increased Chaos Damage Over Time‘ – if you do so, you won’t get the mods you actually want in the later stages of the crafting process. Recommended affixes: (5-7)% increased maximum Life (6-8)% Chaos Damage over Time Multiplier Optional affixes: (4-6)% Damage over Time Multiplier Damaging Ailments deal damage (4-6)% faster. 4% of Damage taken gained as Mana over 4 seconds when Hit: Ring • Amulet: 2: 4x Orb of Alchemy: Prefix +(31-35) to maximum Mana 5% of Damage taken gained as Mana over 4 seconds when Hit: Ring • Amulet: 4: 4x Chaos Orb: Prefix +(36-40) to maximum Mana 6% of Damage taken gained as Mana over 4 seconds when Hit: Ring • Amulet: 6: 8x Orb of. Item. 75: Attacks have 15% chance to cause Bleeding, (26-30)% increased. Similar to the fresh attack, Ignite Clusters added in Trial of the. 10% Increased can never be more than a 10% increase in damage, 50% increased is 150% for the calculation, not flat 50%. They are referring to Poison Impending Doom (spell damage not applying to poison damage), given the nature of the weapons in question. “Damage over time multiplier” is a stat that affects damage over time. Righteous Fire is a Spell Skill which when activated grants a Buff that Burns you, and all enemies within the radius. Blackflame. there are a few instances of lightning damage over time in the game, but very few. This damage multiplier does not function as 50% more damage but as +50% to Damage over Time multiplier, which stacks additively with other sources of Damage. 9 Base Cold Damage per second at gem level 1 (previously 15. Therefore, a new X% more multiplier increases your damage by X% of your CURRENT_DAMAGE, whereas a new Y% increased multiplier increases your damage by Y% of your BASE_DAMAGE multiplied by existing more multipliers. There is presently a limit to how much total damage any enemy can take from damage over time, of about 35. Posted by. Only physical and chaos damage are able to inflict poison. It is the most common and the only one reduced by armour, rather than by a resistance. Poison is an ailment that deals chaos damage over time to the affected target. Cold damage does not have a damage dealing ailment, so only has Cold DoT/Multi. In 3. Elemental (fire/cold/lightning) Chaos. We recently shared two Development Manifestos that discussed changes to Damage Over Time coming in the 3. However, it can be further altered by modifiers that explicitly affect Damage taken or Damage. Poison damage is scaled by:Version Changes 3. 55Weapon Range: 1140% increased Global Accuracy Rating. When removed, a short-duration debuff dealing the same damage over time and chill is applied to each nearby enemy. However the the multiplier is written as "Fire damage over time multiplier". Damage over Time: DoT builds have high "DPS uptime". Belt: +50% to Chaos. Here we want High sources of Fire Damage Over Time Multiplier & Increase Fire Damage. 85% more damage over time to skills. Gloves: Socketed Gems deal 30% more Damage over Time Boots: Cannot be Poisoned Body Armour: 25% reduced Chaos Damage taken over time Helmet: +2 to Level of Socketed Aura Gems Shield: +15% Chance to Block Spell Damage while on Low Life Quiver: 25% increased Effect of your Marks Amulet: +10% to Damage over Time Multiplier Your Amulet can be a great source of Strength, Dexterity and Damage over Time Multiplier. Helmet: +2 to Level of Socketed Aura Gems. 4 multiplier. 10% Increased can never be more than a 10% increase in damage, 50% increased is 150% for the calculation, not flat 50%. Perfect Agony is a keystone passive skill that causes a percentage of modifiers to Critical Strike Multiplier to apply to Ailments in the form of damage over time multiplier, but reduces damage dealt with hits. for 10% to do triple damage this is instead (0. Secondary (but also highly desired): Prefix2: high tier Damage with Bow Skills. If you also include all Fire Damage over Time Multiplier Clusters, you’ll also need to spend POE Currency to add 1-2 additional Clusters for even more utility. As of current build of the game, all chance to bleed are grant to the weapon as local mod, or the chance is specific to the attack. 2 * (1. If it meant your running total of modifiers to Chaos Res, it would say "Modifiers to Chaos resistance also apply to Chaos Damage Over Time Multiplier [at 1%: +4%]". Its a multiplier, so its multiplicative to base damage. 5). over time multi. Both have no useful tags to force them out and should be rolled first. 70 secCritical Strike Chance: 5. Gem. 22 Trial of the Ancestors Builds. 2%; Fire Damage over Time Multiplier increased from 6% to 10%; 1. 14. You scale Caustic Arrow ' s Poison Damage, which originates from its hits. A character's base damage. またHitにはダメージのブレ幅が存在しますが、Ailments以外のDoT. Adds 1 to 4 Physical Damage to Attacks. 5+0. Seiyashi • 3 yr. 5*1. As far as damage on your Sceptre, you want it to have both #% to Fire Damage over Time Multiplier and +1 to Level of all (Fire) Spell Skill Gems. Attack Skills deal 30% increased Damage while holding a Shield. Body Armour: 25% reduced Chaos Damage taken over time. PoE: 패스오브엑자일. Bleed only scales with physical damage, and has no uniques to change that. Some of them can be crafted. Fire and Cold Damage over Time Multiplier - Rank 1. You will need to use Orbs of Annulment until these are the only 2 modifiers on. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent Supported Skills deal 0. Obviously the 30% increased damage was better. on Feb 28, 2021, 12:43:29 PM. How to calculate DPS? Weapon example: base damage is 35, the rate of fire is 4 shots per second, so DPS is 35x4 = 140 damage per second. 14 Ultimatum - the learning process for this recipe is the same as it was in 3. 5% increased Area of Effect 2% increased Skill Effect Duration A critical strike is a skill or default attack dealing increased damage and possibly inflicting elemental ailments. +(8-12)% to Chaos Damage over Time Multiplier * damage, chaos of the Elder: Req. On top of the +1, you’re looking for Chaos Damage over Time Multiplier, Life, and perhaps a bit of attributes. % Chaos Damage over time Multiplier appears on Staffs and Bows. Damage over Time Multiplier; Physical Damage over Time Multiplier; Level of all Spell Skills; Level of all Physical Spell Skills Whatever you can get for cheap works, do NOT invest heavily in this as you will be replacing it with the aforementioned pen ASAP. 8. 80 +(13-16)% to Chaos Damage over Time Multiplier * damage, chaos of the Elder:. Two Hand Melee. Thank you, I must have been viewing thumbnails for previous patches that were different. Damage over Time Multiplier for Bleeding from Hits with this Weapon and Ballistas r/pathofexile. Gloves: Socketed Gems deal 30% more Damage over Time. ・+(18-22)% to Damage over Time Multiplier while affected by Malevolence ・(5-8)% additional Physical Damage Reduction while affected by Determination Minor Mod ・You take (60-40)% reduced Extra Damage from Critical Strikes while affected by Determination ・(50-70)% increased Life Recovery from Flasks while. (Poison deals Chaos Damage over time, based on the base Physical and Chaos Damage of the Skill. I will have a link below in the description. No, Chaos and Phys are distinct damage types . 0Cluster Jewels are a class of jewels that can be socketed in the outermost sockets of the passive skill tree. Fire and. 0 + fire_damage% + damage_over_time% + burning_damage%) So no, damage over time won't increase existing burning damage by a 28%, it is just as effective as a 28% increased burning damage in the tree/items, but less effective than 28% fire damage since that would have scaled the initial hit also making it. Need to Unveil Veiled Modifiers on those items to unlock the craft. Only physical damage hits can inflict bleed. Use a Regal Orb to make the Bow rare; Step 3Quiver. A bow with 1. 2x Orb of Alchemy. It seems weird that the more specific the bonus it gets, the lower numeric value it has. 5) = 200. ago. Per 1% Quality: 1 Superior 2 Anomalous 3 Divergent +0. 75 multi. Fire and Cold Damage over Time Multiplier - Rank 2. It does not grant a. Your shield has a total of 43% increased spell damage. Edit: Finally found out how to make big text, neat. 20 sec Can Store 1 Use(s) Cast Time: Instant Requires Level 24 Casts an aura that multiplies damage over time and increases skill effect duration of you and your allies. ] No longers grant 40% increased burning damage. No multiplication is occurring, and how the modifiers stack with other modifiers does not matter because adding them all up and applying them together has the same result as applying each separately. 0. Elemental Damage: 25-50 Critical Strike Chance: 6. +3% to Damage over Time Multiplier for Bleeding per Endurance Charge ===== Impale Mastery ===== 1. 0: Mine passives, Damage over Time passives, Mana passives and Summoner passives have extensively changed. Your damage is now 100 * 1. 75% to Critical Strike Multiplier Supported Skills have 1% increased Critical Strike Chance Supported Skills have +1. Previously sources of DoT mutlipliers were additive and they didn't change anything. Weapon. Quiver: 40% increased Damage with Poison. ago. Noxious catalyst should work if its phys/chaos dot. Damage Over Time Mastery. Additionally, you can multicraft it for #% increased Fire Damage and #% increased Damage over Time. maybe the voltaic arcs in the minotaur's arena as well now that i think. No, you need a hit for Penetration, not a DoT. 5), up to 760. Lv. then dps will be 100*1. Before you reach that gear threshold, you will simply do less damage, or be sacrificing too much defense. Server: PC, Xbox One, PS4. ; No longer grants 25% increased Damage with Bleeding or Bleeding you inflict deals Damage 5% faster. Increased Curse Effect to assist in Resistance removal +#% to Cold /Damage over Time Multiplier; Additional Levels to Cold Skill/Spell Gems; Increased Effect of Non-Damaging Ailments (Scorch/Shock)Bleeding, or bleed, is an ailment that deals physical damage over time to the affected target. 68 +(8-12)% to Physical Damage over Time Multiplier * physical_damage, damage, physical of the Elder: Req. (16-18)% to Damage over Time Multiplier * damage +# to Accuracy Rating (Global) Physical and Chaos Damage over Time Multiplier - Rank 3 +(25–27)% to Physical Damage over Time Multiplier: 8x Orb of Alteration: Two Hand Melee: Betrayal Unveil Physical and Chaos Damage over Time Multiplier - Rank 1 +(28–30)% to Physical Damage over Time Multiplier: 2x Orb of Alchemy: Two Hand Melee: Betrayal Unveil Use Deafening Essences of Woe until Tier 2+ Damage Over Time Multiplier. (Positive Chaos Resistance) 135/4 = 33. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Betrayal Unveil. Bleed cannot spread/proliferate. [2] Wand Attack Speed and Accuracy. Updated for 3. This means ignites deal 50% more fire damage per second and have ~33% less duration. Void Manipulation is a far stronger multiplier by virtue of applying. Im all new to the game, and im following a guide. But does NOT scale with modifiers to. Flasks in Path of Exile are different from other games. 22. Lowering cold resistance has no effect on ignite damage. a level 1 white naked character, 10% increased damage over time and 10% damage over time multiplier is the same. 5. You'll want to prioritize any "over time multiplier" over %increased damage. Amulet: (6-7)% Chance to Block Spell Damage. 23 Expansion Timeline tenkiei - October 9, 2023. (8-12)% to Cold Damage over Time Multiplier * elemental_damage, damage, elemental,. I could see more bows going up to 80-100% increased poison damage, and all CDOTM are up to 40% and only crafted as well. AFAIK it's. Wands are the best choice for this build due to their Spell Damage implicits. It will have to be scaled with generic damage, global physical damage, physical damage over time multiplier, increased damage over time, as well as gem levels and support gems. If you also include all Fire Damage over Time Multiplier Clusters, you’ll also need to spend POE Currency to add 1-2 additional Clusters for even more utility. 1/36 to hit t1 chaos DoT mult, 2ex per try, plus occasional cleanup cost of using 'reforge keep prefix' harvests when it hits 3 suffixes. Path of Exile Wiki editing functions. if you deal 100 base damage with 10% chance to deal double damage then you have a 90% chance to do 100 damage and 10% to do 200 damage so on average it is (0. tl;dr there is no one correct way to scale it. 8 million damage per second. 4x Chaos Orb. The Searing Touch Lathi Staff Physical Damage: 72-120 Critical Strike Chance: 6. Physical and Chaos Damage over Time Multiplier - Rank 3 +(25–27)% to Physical Damage over Time Multiplier: 8x Orb of Alteration: Two Hand Melee: Betrayal Unveil. That makes sense, but I'm wondering if any catalyst will work for the general DOT/DOTM damage. From Path of Exile Wiki. The default 150% Crit Multiplier is not affected by this Keystone. See full list on pathofexile. There are no sources of global chance to bleed or chance to bleed with spells. Lightning damage - One of three elemental damage types. Spell damage doesn't work. These are the same and added together. For double damage it happens the maths works out that it's X% more damage. 8 million damage per second. ago. I know that "Chaos Damage over Time Multiplier" should be the best mod for damage scaling, but what about "Damage over Time Multiplier" compared to Chaos DoT Multi? or Only "Damage over Time"? Does anybody know?. Payment: PayPal, Skrill, Cryptocurrencies. Base duration is 4. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Secondly, poison damage is chaos damage over time, but skills that inherently deal chaos damage over time like blight or soul rend are not inherently dealing poison damage. Scenario 2 would be adding to the "increases" part of the formula (even though that mod says "Damage Over Time", it's still just an increase. 2x Orb of Alchemy. 0 beta. This means that in some cases, these Damage over Time effects could be more dangerous, as player mitigation won't apply to both the hit and then the resultant damage over time effect. In order to be consistent with other item slots, bows now use one-hand Damage Over Time Multiplier values. But as a general rule sources of 'increased' damage are highly accessable (items, passives) and though for a character with lets say 300% increased dmg already in a build, 30% from your example is 10% overall boost (it adds up to 300% for result 330% multi from 1 x 3. These jewels extend the skill tree by creating new clusters of nodes, which can contain basic nodes, notable skills, and even keystones. If the enemy now has debuffs which increase their damage taken Or lower their res, which for example some curses do, you multiply the total added increased damage taken onto that. It was. 6-7% chance to Block Spell Damage. When using a Wand be aware that you need extra Intelligence on your gear. (31-35)% to Damage over Time Multiplier * damage: Mod group: IncreasedAccuracy Physical and Chaos Damage over Time Multiplier – Rank 1. Note that not all timed effects from skills are considered skill effects. Let's believe I have a bonus to fire damage over time multiplier of 80% from other sources, then a bonus to critical strike multiplier of 100% on top of the base crit multiplier of 50%: I will do 180% of base damage on ailment when there is no critical strike (from dot multi)Essence DrainSpell, Projectile, Duration, Chaos, AoELevel: (1-20)Cost: (8-23) ManaCast Time: 0. +(25–27) % to Physical Damage over Time Multiplier: 8x Orb of Alteration: Two Hand Melee: Betrayal Unveil +(28–30) % to Physical Damage over Time Multiplier: 2x Orb of Alchemy: Two Hand Melee: Betrayal Unveil +(31–35) % to Physical Damage over Time Multiplier: 4x Chaos Orb: Two Hand Melee: Betrayal Unveil +(14–15) % to Physical Damage. If you overflow you'd go negative or 0. Path of Exile is a free online-only action RPG under development by Grinding Gear Games in New Zealand. Your damage is now 100 * 1. (10–15)% chance to Ignite. Just because. It's still a nerf in that case, but the mod itself was providing closer to 60% more damage on average, instead of closer to 100% more. Place into an Abyssal Socket on an Item or into an allocated Jewel Socket on the. 8. in Path of Exile: Trial of the Ancestors 3. Continued channelling adds layers of damage to the debuff, each with their own duration. Projectiles deal (21-25)% increased Damage with Hits and Ailments for each Enemy Pierced. damage over time multiplier with attack skills is a low weight mod, and they are pain in the ass to craft, especially if you are going for double dot multiInitial hit * 0. 15 sec Can Store 1 Use(s) Requires Level 38 Must support both an attack skill and a spell skill to work. Upgrades a normal item to rare or reforges a rare item, guaranteeing one property. 75 multli. 22. Posted by. I'm talking about tags like increased posion damage, increased damage over type, increased ailment damage etc. Experimenter’s Silver Flask of. Create Guild – Flyff Universe. 5% Damage over Time Multiplier for Ailments from Critical Strikes Supported Skills have 1% increased Critical Strike Chance Supported Skills have +0. (when talking poison) +% damage over time multi. 15% increased Duration of Ailments on Enemies. 4 +(14-18)% to Chaos Damage over Time Multiplier * damage, chaos Wasting Req. g. Quivers now have additional tiers of Damage Over Time Multiplier. Critical strikes are rolled on a per-action basis, not per-target. Increased/more Cold Damage Increased/more Damage Over Time Increased/more Damage Over Time Multiplier Increased/more Cold Damage over Time Multiplier Common Sources: 1. Thus, no catalyst will help it. 5. I'd like to craft a vile arrow quiver with the following stats: Hunter influence. Chaos is a different damage type entirely. 50% reduced Ignite Duration on Enemies. Rings - OPAL RINGS with elemental damage catalysts + essence of anger = 70% increased fire damage with each ring, you can also use essence for dot multi as u/jeodev mentioned. Quiver: 25% increased Effect of your Marks. chaos DoT multi and DoT multi are exactly the same for chaos DoT. Unveil. 3. Thus, bleed is limited to attack skill only. Now, let's go over our jewels. Amulet: (6-7)% Chance to Block Spell Damage. Chaos damage bypasses energy shield, reducing life or mana directly. “Damage over time multiplier” is a stat that affects damage over time. you will inflict a poison with a dot of 30% of physical+chaos damage of your hit (doesnt have to be an attack). The Occultist is an Ascendancy class for Witches. Lv. So each time a creature uses a skill, the critical strike roll is made once and only. 5. 73. The right bow base is any bow that has high Attacks Per Second, such as a Short Bow, Grove Bow, or Thicket Bow. + (31–35)% to Cold Damage over Time Multiplier. " Added the following note in the Ruthless Specific Changes. Base lightning damage tends to have higher variability in damage ranges, with minimum and maximum damage values often being. If a creature lands a critical strike with an attack or spell that deals fire damage, the ignite status ailment is inflicted. Therefore, I suggest you pick up one Multiplier modifier alongside a generic damage mod. Recommended affixes: Maximum Life Dexterity/Intelligence Elemental Resistances increased Damage over Time increased. fandom. Noxious Catalyst Farming 1. Physical Damage over Time Multiplier PoE. Generally, you want to search for the easier modifier, in this case finding the Fire Damage over time multiplier is twice as easy to find on the Hunter base than the Redeemer counterpart. The brand keeps its charges while detached. 1. "Fire resistance") which is viewable in the character sheet. For a more expensive weapon, we can look for + Fire Gems with Multi or High Increase and craft the missing stat. 16.